What a Game! Lots of action and role playing which I love. The role playing is critical right now as it depends on whether you're telling Captain Bluebeard and Queenie Red you're DONE with working for them or some varient of that. I understand there are slight diversions to this statement but either way you're asking to leave the Wicked Wench and operate on your own. How will this play out?
I have no idea, how this is going to end up. I seriously think, it can go extremely bad, if you know what I mean. I also truly believe that we may be bringing bad luck to the boat. And only time away from the wicked wench, would see if this is true. How ever we do this. We have to convince the captain, that it's in his benefit, that we leave.
I strongly suggest that the group perhaps approach this by asking the Captain his long term plans for us...and maybe suggesting that we would prefer more land based missions, and that we would lie to at this point negotiate a more equitable cut of the proceeds...this would address a lot if not all of the concerns raised by the group
I really think asking to break away from the ship is not going to end well...
I have no idea, how this is going to end up. I seriously think, it can go extremely bad, if you know what I mean. I also truly believe that we may be bringing bad luck to the boat. And only time away from the wicked wench, would see if this is true. How ever we do this. We have to convince the captain, that it's in his benefit, that we leave.
Taladel speaks:
I strongly suggest that the group perhaps approach this by asking the Captain his long term plans for us...and maybe suggesting that we would prefer more land based missions, and that we would lie to at this point negotiate a more equitable cut of the proceeds...this would address a lot if not all of the concerns raised by the group
I really think asking to break away from the ship is not going to end well...