In case you haven't seen it here is an interesting clarification.
Wizards of the Coast Executive Producer Kyle Brink started doing the tabletop media circuit explaining the company’s point of view of the OGL controversy. Starting with an interview with the YouTube channel 3 Black Halflings on Monday and continuing with Teos Abedia aka Alphastream on Wednesday, Brink provided details about what happened behind the scenes with Wizards of the Coast and Hasbro during the month-long period. According to Brink, the impetus to change the OGL was fear that Facebook would create a “D&D Metaverse” without their involvement and the brand would become associated with adult content (even though this would not be allowed under the OGL v1.0a as it does not give access to D&D branding, logos, or other trademarks). The royalties in OGL v1.1 were intended as a deterrent against large corporations with the $750,000 mark determined as a demarcation line between industry publishers and large corporations outside the TTRPG industry attempting to enter it. Much of the 30-person Dungeons & Dragons team were unaware of the intended changes as the company placed a “wall” between creative staff and executive decisions in order to avoid distracting them. The reason for the lack of comment between the leak of the OGL v1.1 and the official announcement of OGL v1.2 that those within the company felt anything they said would make things worse and wanted to wait until they had the updated OGL available before making an official comment. Now that the SRD has been placed under a Creative Commons license, which Wizards of the Coast admits cannot be undone in any way, the company no longer sees deauthorizing the OGL v1.0a as important. The company is also looking into releasing other SRDs such as the v3.5 (covering the rules for Dungeons & Dragons 3.5 Edition) in the future but must first review the document to ensure they are not accidentally releasing material into Creative Commons they don’t intend to.
In case you haven't seen it here is an interesting clarification.
Wizards of the Coast Executive Producer Kyle Brink started doing the tabletop media circuit explaining the company’s point of view of the OGL controversy. Starting with an interview with the YouTube channel 3 Black Halflings on Monday and continuing with Teos Abedia aka Alphastream on Wednesday, Brink provided details about what happened behind the scenes with Wizards of the Coast and Hasbro during the month-long period. According to Brink, the impetus to change the OGL was fear that Facebook would create a “D&D Metaverse” without their involvement and the brand would become associated with adult content (even though this would not be allowed under the OGL v1.0a as it does not give access to D&D branding, logos, or other trademarks). The royalties in OGL v1.1 were intended as a deterrent against large corporations with the $750,000 mark determined as a demarcation line between industry publishers and large corporations outside the TTRPG industry attempting to enter it. Much of the 30-person Dungeons & Dragons team were unaware of the intended changes as the company placed a “wall” between creative staff and executive decisions in order to avoid distracting them. The reason for the lack of comment between the leak of the OGL v1.1 and the official announcement of OGL v1.2 that those within the company felt anything they said would make things worse and wanted to wait until they had the updated OGL available before making an official comment. Now that the SRD has been placed under a Creative Commons license, which Wizards of the Coast admits cannot be undone in any way, the company no longer sees deauthorizing the OGL v1.0a as important. The company is also looking into releasing other SRDs such as the v3.5 (covering the rules for Dungeons & Dragons 3.5 Edition) in the future but must first review the document to ensure they are not accidentally releasing material into Creative Commons they don’t intend to.