You know I do this at times and that is to get an idea of what you're looking for in future adventures. Below I give some of my interests but I'm just 1 of 6 players and often my interests may not reflect what yours are. Post any type of mission you'd be excited for as I LOVE running any and ALL types so even though I may have posted a few of my interests it really doesn't matter to me.
I love the Underdark but we have differing opinions on it so I'll probably hold off on that for a bit, I guess. I haven't really gotten deep thoughts on to many interests. Some have shared a bit but nothing too much. I have one mission ready which meets the request of one or maybe two of the posters. Throw out any other thoughts because I come back to this post as a reminder of what to maybe prepare moving forward.
I have some fun and interesting things planned ahead for you. You have this water adventure right now which was needed as you're working on the Wicked Wench and water is the name of the game. However, I also have some fun dealing with unexpected enemies and battle. Environmental hazards of a "natural" type as well.
Oh, by the way there is a massive crew a building that is waiting to encounter the Wicked Wench on the water. Why do I say, "a building"? Well, the minis haven't arrived at my doorstep yet. In truth minis for two major encounters which will be very, very serious life or death sea battles and potential devastation for the Wicked Wench. We shall see as YOU guide where we go and what happens although Captain Bluebeard has some say on what ya' do and he says...
"We attack the ghost ship with 50 spectres and 25 ghost. Who cares if their captain is a a magical sea lich! Ahead we go!"
Sean Speaks: For me -- I m okay with the planer adventure since it is one of my top four types. I still feel that we have done a lot with the Underdark and want to avoid the Underdark for a while.
My top four are :
Investigating the deep unseen forests and their mysteries
Deep in the swamps, trucking through the marsh and swarm infested waters.
Exploring the inner or outer planes. Simply an environment outside the prime.
Investigating the populated cities where intrigue, deception and friendship are all hand in hand.
I am not a big fan, of either of those settings. Sorry just being honest. But I would choose the underdark over the planar stuff. But I do have say, going to the happy hunting grounds, was kind of fun.
Planar Adventure: I know I'm in the minority with this one, but I love adventures in a different reality or plane than ours. Dealing with different customs, religion, terrain and ones in power are fun. Not knowing where to go for aid, who can be trusted and simply finding needed supplies are all parts that don't typically happen on Krinthius but on another plane certainly would.
Underdark Adventure: I feel it's been a while and I'd love to dive back into the Underdark dynamics with the drow, duergar, derro, mind flayers, aboleth, etc. Some of the coolest creatures in my mind reside in these dark recesses but also the unknown is below. Monsters of unknown origin can easily be pulled out and thrown into the mix.
I love the Underdark but we have differing opinions on it so I'll probably hold off on that for a bit, I guess. I haven't really gotten deep thoughts on to many interests. Some have shared a bit but nothing too much. I have one mission ready which meets the request of one or maybe two of the posters. Throw out any other thoughts because I come back to this post as a reminder of what to maybe prepare moving forward.
DM Speaks:
I have some fun and interesting things planned ahead for you. You have this water adventure right now which was needed as you're working on the Wicked Wench and water is the name of the game. However, I also have some fun dealing with unexpected enemies and battle. Environmental hazards of a "natural" type as well.
Oh, by the way there is a massive crew a building that is waiting to encounter the Wicked Wench on the water. Why do I say, "a building"? Well, the minis haven't arrived at my doorstep yet. In truth minis for two major encounters which will be very, very serious life or death sea battles and potential devastation for the Wicked Wench. We shall see as YOU guide where we go and what happens although Captain Bluebeard has some say on what ya' do and he says...
"We attack the ghost ship with 50 spectres and 25 ghost. Who cares if their captain is a a magical sea lich! Ahead we go!"
The ‘old schooler’ prefers Underdark. Lots to explore and many inhabitants. D Mods & Q1 Queen of DemonPits take place in Underdark & Planar.
Any other thoughts? Thaks for sharing Dan and Sean.
Sean Speaks: For me -- I m okay with the planer adventure since it is one of my top four types. I still feel that we have done a lot with the Underdark and want to avoid the Underdark for a while.
My top four are :
Investigating the deep unseen forests and their mysteries
Deep in the swamps, trucking through the marsh and swarm infested waters.
Exploring the inner or outer planes. Simply an environment outside the prime.
Investigating the populated cities where intrigue, deception and friendship are all hand in hand.
I am not a big fan, of either of those settings. Sorry just being honest. But I would choose the underdark over the planar stuff. But I do have say, going to the happy hunting grounds, was kind of fun.
DM Interests:
Planar Adventure: I know I'm in the minority with this one, but I love adventures in a different reality or plane than ours. Dealing with different customs, religion, terrain and ones in power are fun. Not knowing where to go for aid, who can be trusted and simply finding needed supplies are all parts that don't typically happen on Krinthius but on another plane certainly would.
Underdark Adventure: I feel it's been a while and I'd love to dive back into the Underdark dynamics with the drow, duergar, derro, mind flayers, aboleth, etc. Some of the coolest creatures in my mind reside in these dark recesses but also the unknown is below. Monsters of unknown origin can easily be pulled out and thrown into the mix.