We start next week ready to gamble in Smuggler's Cove. A burly ogre bodyguard stands vigilant at the enntrance and many other patrons sit at tables testing their wares and eying the newcomers. Two dealers stand dispensing cards and tossing dice hoping for the luck of the house. Seems like a small and fun establishment!
However, you are here for more than the gambling. You want to draw in Gnogor, no Gagop, no Googoo, what was his name again? Well it's Gnaiver Timbor and how dangerous or not may he be? You may find out if you can draw him out!
You know Captain Bluebeard expects you to intimidate him into an agreement for safety payment each month of 100gp's. If he does not agree Captain Bluebeard says he must be killed and another will be appointed in his position possibly you!
The Captain is who he is and the group, to my surprise, voted to continue their travels with him! I must say I was happy with the vote!
Yes I think this is going to go terribly. I really think it was a bad idea to accept this mission.
Queenie Red said this is more dangerous than the giants and it feels like iit has potential to become that. We are likely tangling with a high powered thieves guild. Lets all keep in mind not do anything to invite a death warrant. Taladel is only for making the offer...nothing further. but that alone will invite conflict and probable battle
The captain played us as real pawns on this one.