DM Post:
We ended in the deep-sea ruins of Dwakkah understanding the need to find the 4 parts of the sunken ship for Captain Bluebeard (Bow/Front Part, Stern/Back Part, Deck/Walking Surface, Hull/Main Body). The entirety is not needed but simply a piece of each. This will allow the captain to magically amplify the Wicked Wench.
Understanding the recovery mission, there is opportunity for the group to also find magic without question!
Beginning their investigation of Dwakkah the group came across an area called the Triad Research Center but decided this was something they would investigate later. It had a large swirling misty Triad Card on the door with 10's all around! Worrisome at the least!
The group then headed to an area called the Gathering (Area #35) where the group saw numerous sea drakes swimming towards them. This is where we start next week! So much adventure, mystery, danger, opportunity and treasure awaits in this deep sea sunken city of Dwakkah!
On Another Note: It was great having Sean join the game. It felt like a good connection!
Kylor Speaks:
(looking toward the Sea Elf Quavol) What do we know about Sea Drake? Any weaknesses?? I believe that I heard something about electrical damage?? Either they can do it or they are susceptible to it??